I'm a Design Researcher at The University of Melbourne. I apply architectural design principles and approaches to enable ethical innovation. Primary areas of focus are artificial intelligence, facial recognition, and biometrics. My work reaches global audiences and highlights the importance of public participation in the quest to ensure that innovation creates tangible benefits for society. My commentary is featured regularly in print media and on television, where I discuss societal risks and opportunities of technology trends.
Masquerade is a public interactive game that embraces the possibilities of (networked) public displays and natural user interfaces, as a means for people to socialize in public environments in fun and playful ways. The game challenges people to mirror body poses that others have recorded before them. In this presentation, we will describe our analysis of Masquerade from a socio-technical perspective, as we analyse the impact of public interaction and gameplay on the socialization processes within distinct (semi)-public spaces, as well as across these spaces. We emphasize the role of natural user interfaces, and body gestures in particular, in supporting gameplay in public environments, and their influence on social interaction.